![]() I was very wrong to assume that, as I clocked over four hours in its shockingly replayable campaign. Shock Troops costs a mere ten dollars, which, in the realm of VR, means that it’s less of a game, and more of those “one and done”, two hour long “experiences”. Considering how every single bullet in the game is somewhat slower than usual and polygonal, you can use this shield to deflect shots around like a Jedi.įinally, I was surprised by the length of the game’s campaign. With that said, you start out with a beefy assault rifle, and can obtain crazy crap such as a flamethrower, a sniper rifle, and even what I can only describe as Captain America’s shield, if said shield was made out of bullet-deflecting lasers. The simplicity stems from the limited amount of weapons at your disposal, as well as the fact all of them are tied to a single hand. It’s simple, that’s for sure, but definitely functional. ![]() Thankfully, that’s also a thing that Shock Troops excels at. The most important part of a shooter is, well, the shooting. This is what I mean by “Shock Troops looks way too good to feel like a retro game”. You’re able to look at your objectives from afar, all thanks to a surprisingly great draw distance. In other levels, you’ll be thrown into big, quasi-open spaces, where you’re free to explore and tackle objectives in any order you want. In some levels, you’ll explore maze-like space stations, with narrow corridors and an overwhelming sense of tension. Once you turn off all comfort settings (you absolutely NEED to play this game with free camera movement), you’ll be thrown into a fast-paced shooter world with some surprisingly varied level design. It all boils down to the Quest 2’s amazing controllers. This is the main advantage Shock Troops has over its peers: it was made from the ground up with VR in mind, and as a result, it feels a lot more fluid in terms of gameplay. ![]() As a result, they felt really odd at times. They were mere adaptations of the DOOM 2016 or DOOM 3gameplay loops with highly improvised controls for a new system. ![]() Namely, they weren’t originally released with virtual reality in mind. I really enjoyed these games, but they had their fair share of flaws. ![]() When I think of VR retro shooters, my go-to standards are DOOM VFR and DOOM 3 VR. The flamethrower isn’t exactly the most useful weapon in the game, but damn if it doesn’t feel awesome to use it against foes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |